C 語言的專案結構
30 年前我還在念大學的時候,雖然學過 C 語言,但是卻沒有學過甚麼《嵌入式系統》或《單晶片微處理器》之類的課程。後來當我真正在松下從事 C 語言的開發時,才發現自己對 C 語言有多麼的無知,等到我進了金門大學當老師,才開始學習《嵌入式的 C 語言》,於是漸漸地發現了隱藏在 C 語言背後的那些秘密!
那些秘密,是 C 語言的精髓之所在,但卻因為牽涉到《硬體和組合語言》而常常令人感到難以接近,還好我們有《jserv 的七百行系列開放原始碼》,讓我們可以盡情地從裡面取出這些秘密,快速的公開在大家的眼前。
以下、就讓我們直接看一下這些神秘的代碼吧!
範例 1 : hello.c
#include <stdint.h>
#include "reg.h"
/* USART TXE Flag
* This flag is cleared when data is written to USARTx_DR and
* set when that data is transferred to the TDR
*/
#define USART_FLAG_TXE ((uint16_t) 0x0080)
void print_str(const char *str)
{
while (*str) {
while (!(*(USART2_SR) & USART_FLAG_TXE));
*(USART2_DR) = (*str & 0xFF);
str++;
}
}
void main(void)
{
*(RCC_APB2ENR) |= (uint32_t) (0x00000001 | 0x00000004);
*(RCC_APB1ENR) |= (uint32_t) (0x00020000);
/* USART2 Configuration, Rx->PA3, Tx->PA2 */
*(GPIOA_CRL) = 0x00004B00;
*(GPIOA_CRH) = 0x44444444;
*(GPIOA_ODR) = 0x00000000;
*(GPIOA_BSRR) = 0x00000000;
*(GPIOA_BRR) = 0x00000000;
*(USART2_CR1) = 0x0000000C;
*(USART2_CR2) = 0x00000000;
*(USART2_CR3) = 0x00000000;
*(USART2_CR1) |= 0x2000;
print_str("Hello World!\n");
while (1);
}
範例 2 : reg.h
#ifndef __REG_H_
#define __REG_H_
#define __REG_TYPE volatile uint32_t
#define __REG __REG_TYPE *
/* RCC Memory Map */
#define RCC ((__REG_TYPE) 0x40021000)
#define RCC_CR ((__REG) (RCC + 0x00))
#define RCC_CFGR ((__REG) (RCC + 0x04))
#define RCC_CIR ((__REG) (RCC + 0x08))
#define RCC_APB2RSTR ((__REG) (RCC + 0x0C))
#define RCC_APB1RSTR ((__REG) (RCC + 0x10))
#define RCC_AHBENR ((__REG) (RCC + 0x14))
#define RCC_APB2ENR ((__REG) (RCC + 0x18))
#define RCC_APB1ENR ((__REG) (RCC + 0x1C))
#define RCC_BDCR ((__REG) (RCC + 0x20))
#define RCC_CSR ((__REG) (RCC + 0x24))
/* Flash Memory Map */
#define FLASH ((__REG_TYPE) 0x40022000)
#define FLASH_ACR ((__REG) (FLASH + 0x00))
/* GPIO Memory Map */
#define GPIOA ((__REG_TYPE) 0x40010800)
#define GPIOA_CRL ((__REG) (GPIOA + 0x00))
#define GPIOA_CRH ((__REG) (GPIOA + 0x04))
#define GPIOA_IDR ((__REG) (GPIOA + 0x08))
#define GPIOA_ODR ((__REG) (GPIOA + 0x0C))
#define GPIOA_BSRR ((__REG) (GPIOA + 0x10))
#define GPIOA_BRR ((__REG) (GPIOA + 0x14))
#define GPIOA_LCKR ((__REG) (GPIOA + 0x18))
/* USART2 Memory Map */
#define USART2 ((__REG_TYPE) 0x40004400)
#define USART2_SR ((__REG) (USART2 + 0x00))
#define USART2_DR ((__REG) (USART2 + 0x04))
#define USART2_BRR ((__REG) (USART2 + 0x08))
#define USART2_CR1 ((__REG) (USART2 + 0x0C))
#define USART2_CR2 ((__REG) (USART2 + 0x10))
#define USART2_CR3 ((__REG) (USART2 + 0x14))
#define USART2_GTPR ((__REG) (USART2 + 0x18))
#endif
範例 3 : startup.c
#include <stdint.h>
#include "reg.h"
/* Bit definition for RCC_CR register */
#define RCC_CR_HSION ((uint32_t) 0x00000001) /*!< Internal High Speed clock enable */
#define RCC_CR_HSEON ((uint32_t) 0x00010000) /*!< External High Speed clock enable */
#define RCC_CR_HSERDY ((uint32_t) 0x00020000) /*!< External High Speed clock ready flag */
#define RCC_CR_CSSON ((uint32_t) 0x00080000) /*!< Clock Security System enable */
/* Bit definition for RCC_CFGR register */
#define RCC_CFGR_SW ((uint32_t) 0x00000003) /*!< SW[1:0] bits (System clock Switch) */
#define RCC_CFGR_SW_HSE ((uint32_t) 0x00000001) /*!< HSE selected as system clock */
#define RCC_CFGR_SWS ((uint32_t) 0x0000000C) /*!< SWS[1:0] bits (System Clock Switch Status) */
#define RCC_CFGR_HPRE_DIV1 ((uint32_t) 0x00000000) /*!< SYSCLK not divided */
#define RCC_CFGR_PPRE1_DIV1 ((uint32_t) 0x00000000) /*!< HCLK not divided */
#define RCC_CFGR_PPRE2_DIV1 ((uint32_t) 0x00000000) /*!< HCLK not divided */
/* Bit definition for FLASH_ACR register */
#define FLASH_ACR_LATENCY ((uint8_t) 0x03) /*!< LATENCY[2:0] bits (Latency) */
#define FLASH_ACR_LATENCY_0 ((uint8_t) 0x00) /*!< Bit 0 */
#define FLASH_ACR_PRFTBE ((uint8_t) 0x10) /*!< Prefetch Buffer Enable */
#define HSE_STARTUP_TIMEOUT ((uint16_t) 0x0500) /*!< Time out for HSE start up */
/* main program entry point */
extern void main(void);
/* start address for the initialization values of the .data section.
defined in linker script */
extern uint32_t _sidata;
/* start address for the .data section. defined in linker script */
extern uint32_t _sdata;
/* end address for the .data section. defined in linker script */
extern uint32_t _edata;
/* start address for the .bss section. defined in linker script */
extern uint32_t _sbss;
/* end address for the .bss section. defined in linker script */
extern uint32_t _ebss;
/* end address for the stack. defined in linker script */
extern uint32_t _estack;
void rcc_clock_init(void);
void reset_handler(void)
{
/* Copy the data segment initializers from flash to SRAM */
uint32_t *idata_begin = &_sidata;
uint32_t *data_begin = &_sdata;
uint32_t *data_end = &_edata;
while (data_begin < data_end) *data_begin++ = *idata_begin++;
/* Zero fill the bss segment. */
uint32_t *bss_begin = &_sbss;
uint32_t *bss_end = &_ebss;
while (bss_begin < bss_end) *bss_begin++ = 0;
/* Clock system intitialization */
rcc_clock_init();
main();
}
void nmi_handler(void)
{
while (1);
}
void hardfault_handler(void)
{
while (1);
}
__attribute((section(".isr_vector")))
uint32_t *isr_vectors[] = {
(uint32_t *) &_estack, /* stack pointer */
(uint32_t *) reset_handler, /* code entry point */
(uint32_t *) nmi_handler, /* NMI handler */
(uint32_t *) hardfault_handler /* hard fault handler */
};
void rcc_clock_init(void)
{
/* Reset the RCC clock configuration to the default reset state(for debug purpose) */
/* Set HSION bit */
*RCC_CR |= (uint32_t) 0x00000001;
/* Reset SW, HPRE, PPRE1, PPRE2, ADCPRE and MCO bits */
*RCC_CFGR &= (uint32_t) 0xF8FF0000;
/* Reset HSEON, CSSON and PLLON bits */
*RCC_CR &= (uint32_t) 0xFEF6FFFF;
/* Reset HSEBYP bit */
*RCC_CR &= (uint32_t) 0xFFFBFFFF;
/* Reset PLLSRC, PLLXTPRE, PLLMUL and USBPRE/OTGFSPRE bits */
*RCC_CFGR &= (uint32_t) 0xFF80FFFF;
/* Disable all interrupts and clear pending bits */
*RCC_CIR = 0x009F0000;
/* Configure the System clock frequency, HCLK, PCLK2 and PCLK1 prescalers */
/* Configure the Flash Latency cycles and enable prefetch buffer */
volatile uint32_t StartUpCounter = 0, HSEStatus = 0;
/* SYSCLK, HCLK, PCLK2 and PCLK1 configuration ---------------------------*/
/* Enable HSE */
*RCC_CR |= (uint32_t) RCC_CR_HSEON;
/* Wait till HSE is ready and if Time out is reached exit */
do {
HSEStatus = *RCC_CR & RCC_CR_HSERDY;
StartUpCounter++;
} while ((HSEStatus == 0) && (StartUpCounter != HSE_STARTUP_TIMEOUT));
if ((*RCC_CR & RCC_CR_HSERDY) != 0)
HSEStatus = (uint32_t) 0x01;
else
HSEStatus = (uint32_t) 0x00;
if (HSEStatus == (uint32_t) 0x01) {
/* Enable Prefetch Buffer */
*FLASH_ACR |= FLASH_ACR_PRFTBE;
/* Flash 0 wait state */
*FLASH_ACR &= (uint32_t) ((uint32_t) ~FLASH_ACR_LATENCY);
*FLASH_ACR |= (uint32_t) FLASH_ACR_LATENCY_0;
/* HCLK = SYSCLK */
*RCC_CFGR |= (uint32_t) RCC_CFGR_HPRE_DIV1;
/* PCLK2 = HCLK */
*RCC_CFGR |= (uint32_t) RCC_CFGR_PPRE2_DIV1;
/* PCLK1 = HCLK */
*RCC_CFGR |= (uint32_t) RCC_CFGR_PPRE1_DIV1;
/* Select HSE as system clock source */
*RCC_CFGR &= (uint32_t) ((uint32_t) ~(RCC_CFGR_SW));
*RCC_CFGR |= (uint32_t) RCC_CFGR_SW_HSE;
/* Wait till HSE is used as system clock source */
while ((*RCC_CFGR & (uint32_t) RCC_CFGR_SWS) != (uint32_t) 0x04);
} else {
/* If HSE fails to start-up, the application will have wrong clock
configuration. User can add here some code to deal with this error */
}
}
範例 4 : hello.ld
ENTRY(reset_handler)
MEMORY
{
FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 128K
RAM (rwx) : ORIGIN = 0x20000000, LENGTH = 40K
}
SECTIONS
{
.text :
{
KEEP(*(.isr_vector))
*(.text)
*(.text.*)
*(.rodata)
_sromdev = .;
_eromdev = .;
_sidata = .;
} >FLASH
.data : AT(_sidata)
{
_sdata = .;
*(.data)
*(.data*)
_edata = .;
} >RAM
.bss :
{
_sbss = .;
*(.bss)
_ebss = .;
} >RAM
_estack = ORIGIN(RAM) + LENGTH(RAM);
}
範例 5 : Makefile
CROSS_COMPILE ?= arm-none-eabi-
CC := $(CROSS_COMPILE)gcc
CFLAGS = -fno-common -ffreestanding -O0 \
-gdwarf-2 -g3 -Wall -Werror \
-mcpu=cortex-m3 -mthumb \
-Wl,-Thello.ld -nostartfiles \
TARGET= hello.bin
all: $(TARGET)
$(TARGET): hello.c startup.c
$(CC) $(CFLAGS) $^ -o hello.elf
$(CROSS_COMPILE)objcopy -Obinary hello.elf hello.bin
$(CROSS_COMPILE)objdump -S hello.elf > hello.list
qemu: $(TARGET)
@qemu-system-arm -M ? | grep stm32-p103 >/dev/null || exit
@echo "Press Ctrl-A and then X to exit QEMU"
@echo
qemu-system-arm -M stm32-p103 -nographic -kernel hello.bin
clean:
rm -f *.o *.bin *.elf *.list
範例 6 : context_switch.S
.thumb
.syntax unified
.type svc_handler, %function
.global svc_handler
svc_handler:
/* save user state */
mrs r0, psp
stmdb r0!, {r4, r5, r6, r7, r8, r9, r10, r11, lr}
/* load kernel state */
pop {r4, r5, r6, r7, r8, r9, r10, r11, ip, lr}
msr psr, ip
bx lr
.global activate
activate:
/* save kernel state */
mrs ip, psr
push {r4, r5, r6, r7, r8, r9, r10, r11, ip, lr}
/* switch to process stack */
msr psp, r0
mov r0, #3
msr control, r0
/* load user state */
pop {r4, r5, r6, r7, r8, r9, r10, r11, lr}
/* jump to user task */
bx lr
範例 7 : syscall.S
.thumb
.syntax unified
.global syscall
syscall:
svc 0
nop
bx lr
範例 8 : threads.c
#include <stdint.h>
#include "threads.h"
#include "os.h"
#include "malloc.h"
#include "reg.h"
#define THREAD_PSP 0xFFFFFFFD
/* Thread Control Block */
typedef struct {
void *stack;
void *orig_stack;
uint8_t in_use;
} tcb_t;
static tcb_t tasks[MAX_TASKS];
static int lastTask;
static int first = 1;
/* FIXME: Without naked attribute, GCC will corrupt r7 which is used for stack
* pointer. If so, after restoring the tasks' context, we will get wrong stack
* pointer.
*/
void __attribute__((naked)) pendsv_handler()
{
/* Save the old task's context */
asm volatile("mrs r0, psp\n"
"stmdb r0!, {r4-r11, lr}\n");
/* To get the task pointer address from result r0 */
asm volatile("mov %0, r0\n" : "=r" (tasks[lastTask].stack));
/* Find a new task to run */
while (1) {
lastTask++;
if (lastTask == MAX_TASKS)
lastTask = 0;
if (tasks[lastTask].in_use) {
/* Move the task's stack pointer address into r0 */
asm volatile("mov r0, %0\n" : : "r" (tasks[lastTask].stack));
/* Restore the new task's context and jump to the task */
asm volatile("ldmia r0!, {r4-r11, lr}\n"
"msr psp, r0\n"
"bx lr\n");
}
}
}
void systick_handler()
{
*SCB_ICSR |= SCB_ICSR_PENDSVSET;
}
void thread_start()
{
lastTask = 0;
/* Save kernel context */
asm volatile("mrs ip, psr\n"
"push {r4-r11, ip, lr}\n");
/* To bridge the variable in C and the register in ASM,
* move the task's stack pointer address into r0.
* http://www.ethernut.de/en/documents/arm-inline-asm.html
*/
asm volatile("mov r0, %0\n" : : "r" (tasks[lastTask].stack));
/* Load user task's context and jump to the task */
asm volatile("msr psp, r0\n"
"mov r0, #3\n"
"msr control, r0\n"
"isb\n"
"pop {r4-r11, lr}\n"
"pop {r0}\n"
"bx lr\n");
}
int thread_create(void (*run)(void *), void *userdata)
{
/* Find a free thing */
int threadId = 0;
uint32_t *stack;
for (threadId = 0; threadId < MAX_TASKS; threadId++) {
if (tasks[threadId].in_use == 0)
break;
}
if (threadId == MAX_TASKS)
return -1;
/* Create the stack */
stack = (uint32_t *) malloc(STACK_SIZE * sizeof(uint32_t));
tasks[threadId].orig_stack = stack;
if (stack == 0)
return -1;
stack += STACK_SIZE - 32; /* End of stack, minus what we are about to push */
if (first) {
stack[8] = (unsigned int) run;
stack[9] = (unsigned int) userdata;
first = 0;
} else {
stack[8] = (unsigned int) THREAD_PSP;
stack[9] = (unsigned int) userdata;
stack[14] = (unsigned) &thread_self_terminal;
stack[15] = (unsigned int) run;
stack[16] = (unsigned int) 0x21000000; /* PSR Thumb bit */
}
/* Construct the control block */
tasks[threadId].stack = stack;
tasks[threadId].in_use = 1;
return threadId;
}
void thread_kill(int thread_id)
{
tasks[thread_id].in_use = 0;
/* Free the stack */
free(tasks[thread_id].orig_stack);
}
void thread_self_terminal()
{
/* This will kill the stack.
* For now, disable context switches to save ourselves.
*/
asm volatile("cpsid i\n");
thread_kill(lastTask);
asm volatile("cpsie i\n");
/* And now wait for death to kick in */
while (1);
}
範例 9 : threads.h
#ifndef __THREADS_H__
#define __THREADS_H__
void thread_start();
int thread_create(void (*run)(void*), void* userdata);
void thread_kill(int thread_id);
void thread_self_terminal();
#endif
範例 10: rubi/asm.h
#ifndef RUBI_ASM_INCLUDED
#define RUBI_ASM_INCLUDED
#include <stdint.h>
unsigned char *ntvCode;
int ntvCount;
enum { EAX = 0, ECX, EDX, EBX, ESP, EBP, ESI, EDI };
static inline void emit(unsigned char val)
{
ntvCode[ntvCount++] = (val);
}
static inline void emitI32(unsigned int val)
{
emit(val << 24 >> 24);
emit(val << 16 >> 24);
emit(val << 8 >> 24);
emit(val << 0 >> 24);
}
static inline void emitI32Insert(unsigned int val, int pos)
{
ntvCode[pos + 0] = (val << 24 >> 24);
ntvCode[pos + 1] = (val << 16 >> 24);
ntvCode[pos + 2] = (val << 8 >> 24);
ntvCode[pos + 3] = (val << 0 >> 24);
}
#endif
範例 11: rubi/engine.c
// 以下為剪貼片段,並非完整程式碼 ...
static void ssleep(uint32_t t) { usleep(t * CLOCKS_PER_SEC / 1000); }
static void add_mem(int32_t addr) { mem.addr[mem.count++] = addr; }
static int xor128()
{
static uint32_t x = 123456789, y = 362436069, z = 521288629;
uint32_t t;
t = x ^ (x << 11);
x = y; y = z; z = w;
w = (w ^ (w >> 19)) ^ (t ^ (t >> 8));
return ((int32_t) w < 0) ? -(int32_t) w : (int32_t) w;
}
static void *funcTable[] = {
put_i32, /* 0 */ put_str, /* 4 */ put_ln, /* 8 */ malloc, /* 12 */
xor128, /* 16 */ printf, /* 20 */ add_mem, /* 24 */ ssleep, /* 28 */
fopen, /* 32 */ fprintf, /* 36 */ fclose, /* 40 */ fgets, /* 44 */
free, /* 48 */ freeAddr /* 52 */
};
static int execute(char *source)
{
init();
lex(source);
parser();
((int (*)(int *, void **)) ntvCode)(0, funcTable);
dispose();
return 0;
}
// 程式未完 ....
小結
看完上面的範例,不知道您是否發現了一些事情?
一個 C 語言專案,通常至少會包含如下的檔案結構:
- 一堆
*.h
的標頭檔案 - 一堆
*.c
的程式檔案 - 至少一個
Makefile
專案建置檔 - 嵌入式專案通常會有
*.ld
連結檔
如果想更清楚的瞭解一個《最簡單的嵌入式 C 語言專案》,請參考下列的 HelloWorld 專案網址。
其中 *.c
的功能大家應該都已經清楚了,而學過 C 語言者應該也知道 *.h
是宣告《函數原型、常數、資料結構》的地方。
C 語言從來就不只是 C 語言而已,C 語言是用來寫作業系統的語言,我們必須考慮《處理器架構》、撰寫《組合語言》、瞭解《開發板的架構》、利用《記憶體映射》來進行輸出入、並且用《連結檔 ld 》來指定《每一段機器碼或資料》必須要載入到哪裡,最後用 Makefile 來指定檔案之間的相關編譯順序,還有建置整個專案的程序等等。
如果以上這些範例你都可以看得懂的話,那這本書基本上你已經不需要看了,請直接關掉吧,這樣才不會浪費你的生命!
假如你有些範例看不懂,那就請跟隨我們一起向第二章邁進吧!